Apr 11 2006
Macromedia Flash is fast becoming the computing’s most widely used platform for creating rich media with animation and motion graphics, but Flash is as complex as it is powerful. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design
fluid animation. Flash 8: Projects for Learning Animation and demystifies Flash, letting you tap its power quickly with real, hands-on projects that help you create actual content as you go.
Coauthored by Richard Shupe and Robert Hoekman, Jr., educational developers with years of experience creating compelling content, interfaces and applications, Flash 8: Projects for Learning Animation and Interactivity provides graphically appealing, hands-on examples that teach by illustration, not with text-heavy description. Each project in the book grounds you in design concepts and goals before moving on to implementation and scripting.
With this book, O’Reilly’s second Flash book release this month, you will learn to:
- Understand Flash concepts quickly
- Accomplish tangible goals in creative ways
- Create everything from simple animations to interactive elements and custom web site interfaces
- Enhance projects with graphics, sound, and video
-Master animation techniques such as tweening, morphing, and dynamic masking
- Learn ActionScript to take control of your content
- Develop Flash content for e-Learning, CD-ROM, and mobile devices